In this study we present the potential impacts of blockchain technologies on the media industries.
We present the nature and main value proposition of the blockchain technology, as well as a summary of its main offerings.
Our analysis covers various concrete case studies over the video, music and video games markets, with a perspective on their benefits and limitations, as well as a realistic prospect of adoption.
Our vision of the potential impact of the technology on the media industry value chain and business models serves to identify the main market segment that could be affected by this emerging technology.
Based on these analyses we provide quantitative and qualitative market forecasts for the share of media market revenues that will transit through blockchain applications by 2025.
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How is Covid-19 affecting 5G?
The public health crisis caused by the Covid-19 pandemic has affected the entire planet, since it first appeared in late 2019. The crisis forced a number of countries to scale back their economic activity for several weeks, if not months. As a result, the global economy has fallen into its deepest recession since the Great Depression of 1929 – a recession that has affected every single industry worldwide. Even if telecommunications have helped sustain businesses that could continue to operate virtually, the telecoms industry itself, 5G included, has felt the impact of the pandemic.