In this study, we present the nature and main value proposition of the metaverse, as well as its key enablers and limitations.
We address the potential impacts of metaverse on the gaming industry.
Our analysis covers various concrete case studies over the video games market, with a focus on their ecosystem, business model, as well as of their main metaverse features.
We then detail the economics of metaverse gaming, describing the key models than can be applied in the perspective of both diversification and increase in revenues.
Our vision of the potential impact of metaverse on the gaming industry (and “vice versa”) serves to identify the drivers and barriers for gaming and more broadly for the development of the metaverse.
Metaverse, a brave new world?Access the study
FTTR is expected to disruptively transform home broadband experience
The outbreak of pandemic has led to an inevitable surge in the use of digital technologies and placed broadband networks as an key enabler for various digital applications in home, including teleconference, online education, 4K / 8K ultra-high definition video, VR / AR games, etc. Since then the typical requirements of the connected home have evolved. An 8K video stream requires at least 150 Mbps of bandwidth, which is four times more than 4K. Applications such as live streaming, online classes, and live streaming require very low latency, typically 50 milliseconds or less. In addition, home broadband connections need to be capable of supporting multi-service concurrent scenarios. High-quality Internet has become an indispensable part of people's lives, work, and entertainment. Fiber optic cable is the most preferred transmission medium in networks for its superior bandwidth, faster speed, and enhanced reliability. Fiber to the room (FTTR), which extends fiber connectivity from the "last mile" to the "last meter", offers customers a premium full fiber connection, enabling to meet network requirements of various home applications.