Since 2016, year the market started, immersive technologies have developed and product ranges have grown to better adapt to professional and entertainment use cases.
AR and VR content innovations have proliferated, initially in video games, animation and amusement parks, and latterly in Industry 4.0.
In terms of revenues, this market could reach 33,6 billion EUR in 2023.
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The DigiWorld Yearbook 2020 is available!
That was the world of “before”. There is now a before and after Covid-19. For many, 2020 will be a pivotal year in what was already a world of tremendous upheaval: the pandemic and its impact on lifestyles and modes of production only sharpened our questioning of the “classic” industrial world, of organisational, political, economic and societal paradigms. A new page in humanity’s history is no doubt being written, and it is up to us to build a positive and inclusive digital society.