Summary
In this study, we present the nature and main value proposition of the metaverse, as well as its key enablers and limitations.
We address the potential impacts of metaverse on the gaming industry.
Our analysis covers various concrete case studies over the video games market, with a focus on their ecosystem, business model, as well as of their main metaverse features.
We then detail the economics of metaverse gaming, describing the key models than can be applied in the perspective of both diversification and increase in revenues.
Our vision of the potential impact of metaverse on the gaming industry (and “vice versa”) serves to identify the drivers and barriers for gaming and more broadly for the development of the metaverse.
Table of contents
1. Executive Summary
2. Scope & definitions
2.1. Metaverse definitions
2.2. Metaverse potential revenues
2.3. Metaverse value proposition
2.4. Metaverse key concepts
2.5. Metaverse key enablers
2.6. Metaverse limitations
3. Key players positioning in the Metaverse
3.1. Apple
3.2. ByteDance/TikTok
3.3. META (Facebook)
3.4. Microsoft
3.5. Nvidia
3.6. Samsung
3.7. Tencent
4. Metaverse gaming use cases
4.1. Metaverse and gaming
4.2. Epic Games
4.3. Minecraft
4.4. Roblox
4.5. Axie Infinity
4.6. Decentraland
4.7. The Sandbox
5. Metaverse gaming economics
5.1. Metaverse gaming revenues
5.2. Economics of Metaverse gaming
5.3. In-game purchases
5.4. NFTs trading
5.5. Play to earn
5.6. Pay for events
5.7. Virtual commerce
5.8. Marketing & ads
6. Metaverse gaming prospects
6.1. How gaming can concretise the metaverse
6.2. Impacts of metaverse in the gaming industry
6.3. Market development factors (Drivers and barriers)
7. Glossary
Geographic area
Players
- Apple
- Axie Infinity
- ByteDance/TikTok
- Decentraland
- Epic Games
- META (Facebook)
- Microsoft
- Minecraft
- Roblox
- Samsung
- Tencent
- The Sandbox
Other details
- Reference: M00043MRA
- Delivery: on the DigiWorld Interactive platform
- Languages available: English
- Tags: gaming, metaverse, Video game